I really liked this week and feel myself getting better. I had to stay up all night to get my assignment done but that was because my job had me spinning too. I learned about normal maps and its benefits. Overall my excitement level has remained high and I feel very proud of my work so far.
Monday, April 25, 2016
MCR Week 3 Still Life With Digital Sculpting
This week is an exciting week for me because we are diving into Z-Brush for the first time. I've been waiting for this since I started Full Sail. Even though it is not an extensive lesson in the software I plan on getting a lot out of it. Again we had to choose three objects to model but this time we had to import the .obj into Z-Brush for projection and sculpting in some details. It took some time to navigate comfortably through the software and once I got the hang of it and using masks help me hone in on some things.
Monday, April 11, 2016
MCR Week 2 Still Life
I thought last week was tough, but this second week has got my head spinning. We had to choose three model to create from reference photos. They were mostly 3/4 view and we had to get them as close as identical as we could. This would have been easy with more usable references but these were some complex models to a newcomer like me. We also started UVing our models also this week. One major lesson I learned was to add edge loops after UVing the model. That was a nightmare to UV all those surfaces.The models I chose were to help me with my weaknesses in areas like curves and scale.
We had the option to model a fourth object for extra credit but my time was vastly short. Between working a full time job with deadlines and homework it was impossible for me to start and finish fourth. Maya still exhibits a personality of its own but I am getting used to it now. I use the Edge loop tool a lot more along with the Knife tool. Modeling is still quite challenging but I will press on and get better.
Monday, April 4, 2016
MCR Week 1 Model Large Props
This week start a new chapter in my path to become a character animator. This month is MCR (Model Creation). Our first assignment was to make four large 3D models to populate a room. This was definitely a hectic week. I'm still a little shaky with Maya but I think all it would take is more practice. I learned a lot through our Concept Share site with all the critiques and advice. I started using the quick keys more and can see how it can make things a lot faster. This week was all about experimenting and I should start to lock down a work flow next week. My models turned out ok and I'm feeling a bit more confident.
Monday, March 21, 2016
Art 01 Week 3 Light and Value
This week's assignment 3H was based on light and value. This by far was my favorite week because I am a traditional artist and I love the process of polishing a sketch. Sometimes it is hit or miss, but worth it in the end. I chose to compose and sketch this image because I rarely render plastic and metal materials. This was a supposed to be more of a challenge to my skill level than just ordinary homework. I am satisfied with how it turned out and if I had enough time, I could have honed it in more. In learning about value, I quickly associated it as my color palette to black and white. My brain can work better when I think of colors. With the month winding down I am happy with learning new things and ways to approach my art.
Sunday, March 13, 2016
Art 01 Week 2 Defining Space
This week I really had to focus on composition and organizational lines. These were things I was familiar with already, but I don't mind any refreshers. Especially when drawing still life which I haven't done in years. This also helped me with my fundamentals which I readily admit I do not always adhere to. I still get the results I want, but it's good to have a base to fall back on when I get stuck in the design process. Assignment 2F was great because I got to loosely sketch in my project, which is my favorite part, and show its plum lines to keep my proportion and scale in harmony.
Sunday, March 6, 2016
Art 01 Week 1 Composition
This week is the start of Fundamentals of Art 1. It starts with getting us more familiar with composition and the principles of design. Using these principles I saw my work start to show a more interesting view. I can see how things can become more engaging and dynamic using the Golden Rule and the Rule of Thirds. Our first week of assignments 1E and 1F had a mixture of traditional art sketching and photo composition using those rules. This assignment was fun and it taught me how to direct the art movement in the audience's eye. I am looking forward to future assignments.
Monday, February 29, 2016
3D Foundations Week 4 Presentation
This was the final week of 3DF. It was an eye opening experience. The preparation that goes into a single model can be very demanding. I found the whole UV process fun but very challenging. In my presentation I tried to compose a murder mystery mood and scene. In doing so, I begin to get more comfortable with Maya's interface. I started to use the short cut key a lot more also. Over all it was a successful month for me. The only thing that I need to still work on is my time management. It's not a major issue but having a full time job does make this journey more challenging. I will correct my past mistakes in my next class.
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