My Virtual Art Gallery for my Art History course. Enjoy!
Sunday, November 20, 2016
Monday, May 2, 2016
MCR Week 4 Final Scene
I would be lying if I said that this month was easy. I have never worked so hard in school in my life. I can honestly say that all the stress and late night were worth it. I've become a stronger and more confident modeler and the skills I obtained these past four weeks are tremendous. This final week we had to compose a scene with all of our models and 3 additional ones using all the skills we had acquired up to now.
I can also say that this week is a milestone for me because I was finally able to do a fourth model. It was all due to better time management, planning and getting better with Maya and Z-Brush. I think my final scene is a very worthy effort and I hope that my instructor feels the same. This month has taught me a lot about myself and my goals. I am determined more than ever to get a firm grasp on these concepts. I am looking forward to my next class.
Monday, April 25, 2016
MCR Week 3 Still Life With Digital Sculpting
This week is an exciting week for me because we are diving into Z-Brush for the first time. I've been waiting for this since I started Full Sail. Even though it is not an extensive lesson in the software I plan on getting a lot out of it. Again we had to choose three objects to model but this time we had to import the .obj into Z-Brush for projection and sculpting in some details. It took some time to navigate comfortably through the software and once I got the hang of it and using masks help me hone in on some things.
I really liked this week and feel myself getting better. I had to stay up all night to get my assignment done but that was because my job had me spinning too. I learned about normal maps and its benefits. Overall my excitement level has remained high and I feel very proud of my work so far.
Monday, April 11, 2016
MCR Week 2 Still Life
I thought last week was tough, but this second week has got my head spinning. We had to choose three model to create from reference photos. They were mostly 3/4 view and we had to get them as close as identical as we could. This would have been easy with more usable references but these were some complex models to a newcomer like me. We also started UVing our models also this week. One major lesson I learned was to add edge loops after UVing the model. That was a nightmare to UV all those surfaces.The models I chose were to help me with my weaknesses in areas like curves and scale.
We had the option to model a fourth object for extra credit but my time was vastly short. Between working a full time job with deadlines and homework it was impossible for me to start and finish fourth. Maya still exhibits a personality of its own but I am getting used to it now. I use the Edge loop tool a lot more along with the Knife tool. Modeling is still quite challenging but I will press on and get better.
Monday, April 4, 2016
MCR Week 1 Model Large Props
This week start a new chapter in my path to become a character animator. This month is MCR (Model Creation). Our first assignment was to make four large 3D models to populate a room. This was definitely a hectic week. I'm still a little shaky with Maya but I think all it would take is more practice. I learned a lot through our Concept Share site with all the critiques and advice. I started using the quick keys more and can see how it can make things a lot faster. This week was all about experimenting and I should start to lock down a work flow next week. My models turned out ok and I'm feeling a bit more confident.
Monday, March 21, 2016
Art 01 Week 3 Light and Value
This week's assignment 3H was based on light and value. This by far was my favorite week because I am a traditional artist and I love the process of polishing a sketch. Sometimes it is hit or miss, but worth it in the end. I chose to compose and sketch this image because I rarely render plastic and metal materials. This was a supposed to be more of a challenge to my skill level than just ordinary homework. I am satisfied with how it turned out and if I had enough time, I could have honed it in more. In learning about value, I quickly associated it as my color palette to black and white. My brain can work better when I think of colors. With the month winding down I am happy with learning new things and ways to approach my art.
Sunday, March 13, 2016
Art 01 Week 2 Defining Space
This week I really had to focus on composition and organizational lines. These were things I was familiar with already, but I don't mind any refreshers. Especially when drawing still life which I haven't done in years. This also helped me with my fundamentals which I readily admit I do not always adhere to. I still get the results I want, but it's good to have a base to fall back on when I get stuck in the design process. Assignment 2F was great because I got to loosely sketch in my project, which is my favorite part, and show its plum lines to keep my proportion and scale in harmony.
Sunday, March 6, 2016
Art 01 Week 1 Composition
This week is the start of Fundamentals of Art 1. It starts with getting us more familiar with composition and the principles of design. Using these principles I saw my work start to show a more interesting view. I can see how things can become more engaging and dynamic using the Golden Rule and the Rule of Thirds. Our first week of assignments 1E and 1F had a mixture of traditional art sketching and photo composition using those rules. This assignment was fun and it taught me how to direct the art movement in the audience's eye. I am looking forward to future assignments.
Monday, February 29, 2016
3D Foundations Week 4 Presentation
This was the final week of 3DF. It was an eye opening experience. The preparation that goes into a single model can be very demanding. I found the whole UV process fun but very challenging. In my presentation I tried to compose a murder mystery mood and scene. In doing so, I begin to get more comfortable with Maya's interface. I started to use the short cut key a lot more also. Over all it was a successful month for me. The only thing that I need to still work on is my time management. It's not a major issue but having a full time job does make this journey more challenging. I will correct my past mistakes in my next class.
Render
Presentation
Saturday, February 20, 2016
3D Foundations Week 3 Clean Up
I hate cleaning but it has to be done. This week we are focusing on model clean up. We have been introduced to the many pitfalls of a modeler. Overlapping vertices, N-gons, and 4 sided faces will all pay us a visit and how to eliminate and fix them will be key to being a great modeler. I must admit, this has been the most elusive problem for me because I 'm still having problems fixing some issues. This week's exercise helped a lot in identifying those specific issues and I was getting more comfortable in dealing with them.

The models I chose were more challenging than the week before. Not sure which were my best, but I'm leaning toward the camera because it took the most time and I was more comfortable modeling at that point. I just need to work on getting my curves smoother and stop being so faithful to the references. I must learn that it's ok to stray from the original as long as the form is still recognizable. My workflow has gotten better but due to getting sick, my schedule was upset so I found myself trying to catch up.

All in all, it was a productive week and I am looking forward to the final week of texturing. I'm hoping this will go smoothly because from what I have read from this week's readings, is this is the area that will get you noticed and hired.

The models I chose were more challenging than the week before. Not sure which were my best, but I'm leaning toward the camera because it took the most time and I was more comfortable modeling at that point. I just need to work on getting my curves smoother and stop being so faithful to the references. I must learn that it's ok to stray from the original as long as the form is still recognizable. My workflow has gotten better but due to getting sick, my schedule was upset so I found myself trying to catch up.

All in all, it was a productive week and I am looking forward to the final week of texturing. I'm hoping this will go smoothly because from what I have read from this week's readings, is this is the area that will get you noticed and hired.

Monday, February 15, 2016
Industry Influence
There has always been someone that makes us feel like we are further away from greatness. That person for me has been concept designer Ian Joyner. Every since I first saw Marvel Alliance, it has been my inspiration to attain that level of creativity and talent. Ian Joyner has had a notable and an impressive resume with work on Power Rangers (2017), Suicide Squad (2016), Amazing Spiderman (2012) and Avengers (2012). He is an example, to me, of having a well-rounded background with unlimited talent.
I have been an avid fan of his for 10 years and have bought his tutorials from Gnomon Schools. Those have given me the much-needed education and inspiration I still use to this day. What I find so fascinating about him is his versatile skill set. He has made sure he is knowledgeable in many areas of the entertainment industry such as puppet design, computer generated characters for movies, and video game cinematics. Joyner use of character design, sculpting and modeling are something I feel I should have in my arsenal as well. I plan to take advantage of every piece of advice he can offer along with the education and practice I will receive from Full Sail University.
The images below show the talent and attention to detail that he shows for the video game Marvel's Ultimate Alliance and A Gentleman's Duel. The textures and color are vividly deep and beautiful. The block outs and modeling are flawless.



All images courtesy of Blur Studios
I have been an avid fan of his for 10 years and have bought his tutorials from Gnomon Schools. Those have given me the much-needed education and inspiration I still use to this day. What I find so fascinating about him is his versatile skill set. He has made sure he is knowledgeable in many areas of the entertainment industry such as puppet design, computer generated characters for movies, and video game cinematics. Joyner use of character design, sculpting and modeling are something I feel I should have in my arsenal as well. I plan to take advantage of every piece of advice he can offer along with the education and practice I will receive from Full Sail University.
The images below show the talent and attention to detail that he shows for the video game Marvel's Ultimate Alliance and A Gentleman's Duel. The textures and color are vividly deep and beautiful. The block outs and modeling are flawless.



All images courtesy of Blur Studios
Saturday, February 13, 2016
3D Foundations Week 2 Components
I thought last week was informative and this week was even more challenging. I was introduced to the world of components. Particularly, the extrude tool which has quickly become my most worn out hot-key. The second step to successful modeling has been my secondary forms. That meant breaking things down in whole parts and then modeling. This was accompanied by the saying "Model how it is." This was a more time-consuming process than I anticipated and I definitely will plan out my time better next week.

I wanted to challenge myself a little more, so I choose some models that would push me a little further.They did their job and I'm a better modeler for it. I'm starting to become more familiar with Maya's tools and getting a better understanding of shapes. I want to start focusing on a quicker workflow. At times, I found myself spending too much time in a certain area and began to work longer than I thought I should have been.

I look forward to the asset approval for this week to see if I am on the right track. Judging from the progression from the first week, I really need to focus on my weaknesses and spend some more time in the lab.

I wanted to challenge myself a little more, so I choose some models that would push me a little further.They did their job and I'm a better modeler for it. I'm starting to become more familiar with Maya's tools and getting a better understanding of shapes. I want to start focusing on a quicker workflow. At times, I found myself spending too much time in a certain area and began to work longer than I thought I should have been.

I look forward to the asset approval for this week to see if I am on the right track. Judging from the progression from the first week, I really need to focus on my weaknesses and spend some more time in the lab.

Sunday, February 7, 2016
3D Foundations Week 1 Blocking
Done with the first week of 3D Foundations. It was quite the experience and I have learned a lot about Maya. I was a little intimidated by it at first because I wanted to dive right in and do something cool. That was not the case, we had videos to watch describing the process we were using this week and I must have watched those things like 10 times just to comprehend what was going on. I still feel a little unsure but access to the lab, in Google hangouts, has helped me out tremendously along with the lectures.

The models I chose were fairly simple and something just to get my feet wet. I had a great time trying to figure out the shapes and put them together in a sensible way. This week's practice helped out a lot also because it reinforced what we were doing for the week. I also got introduced to references and the benefits they have in modeling something correctly. I never knew it but blocking is a critical stage for me getting the form correct and it will definitely be a part of my workflow from now on. Going into next week I will feel a little bit more confident.


The models I chose were fairly simple and something just to get my feet wet. I had a great time trying to figure out the shapes and put them together in a sensible way. This week's practice helped out a lot also because it reinforced what we were doing for the week. I also got introduced to references and the benefits they have in modeling something correctly. I never knew it but blocking is a critical stage for me getting the form correct and it will definitely be a part of my workflow from now on. Going into next week I will feel a little bit more confident.


Monday, February 1, 2016
New Beginnings
It was a very eventful week. Getting started with modeling was something I have looked forward to since I started at Fullsail. Getting my Launch Box was cool but there was so much to set up. I'm sure glad that it came with tons of instructions and support. Needless to say, I finally got everything situated after two days. I am now up and running and ready to start modeling.
Looking forward to this first challenge of blocking out using references. Other times I have attempted to try 3d modeling I often jumped right in with little to no prep work. This is different because I am approaching it with a systematic approach. I feel confident with the instructor and feel this is the right course of action for me. Hope it doesn't get too difficult in the future!
Image courtesy or apple.com
Image courtesy of cgartstuff.com
Image courtesy of seeklogo.com
Intro
Hello world. This is my first blog post ever. Hope to send out some great blogs and make this very entertaining.
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