I want to talk about something near and dear to hearts and that is Retopology. Yeah I know it is the word the can get you cast from the heavens, but If learned correctly it can be a valuable. For great and error free animation it is a necessary evil and I will delve into the abyss for you. While here at Full Sail University I have grown to have an appreciation for this process. If we understand the necessity we will understand the need.
There are various programs out there that will aid in your quest
for a perfect mesh. Companies like 3D Coat, Marmosat, and Mudbox are fan
favorites while the tried and true of Maya and #D Studio Max is still the
preferred. While attending school e focused on Zbrush and Maya with ZBrush
being the most preferref route. It is new in the game of retopology buy it very
effective in acheiveing the goal. It has a decent feature like ZRemesher for
faster workflow and the Z Remesher Tool can help direct edge flow.
Photo courtesy of Pixologic
To re tool traditional in Z-Brush you can use a good ol’ z-sphere.
Make sure to place it in or out of the object. Just as long as it is out of the
way. Once that is done you can use transparency to see the z-sphere and began to
the handle to create 3D planes which allows you to create a mesh. It takes some
getting use to but in the end it will be all worth it. Someday all our dreams
will come true when a software that will do all of this for you. Until then a
guy can dream!
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